![]() ![]() I'm guessing they are based on tunes from the film, but don't quote me on that. The same cutesy tunes looping on the infinite Midi chip of doom. At least the infinite continues make it slightly less frustrating. Needless to say watching Aladdin, plunge to his death for the zillionth time is just as much fun as wetting your fingers and jamming them into the Master System cart slot. Too many platforms are placed just out of eye reach as well so many leaps of faith have to be attempted. Holes and steps are not made very clear, they sort of merge into the background detail. The backgrounds are VERY badly designed as well. Still Aladdin has a mighty arsenal of Apples with which to fend off these demonic hordes. Luckily these things mostly stay in one place on preprogrammed paths, expept the rocks which just fall on you head out of nowhere, you for fun. Like your usual platform game hero he is woefully vulnerable to all kinds of horrors like, teeny, weeny bats, small rocks and water. He can't be steered mid-air and gauging the lengths of his jumps becomes very tricky. Curse you Disney for making me think this might be more than just a run-of-the-mill platform game, you suckered me good and proper! Chiz, chiz…etcĪt this point the rotten controls also make themselves painfully known. Yes, to progress Aladdin must leap across gaps, climb onto platforms and dodge enemies in a tedious fashion. Once Aladdin reaches the cave, the game reveals its true colours. So far we have had a couple of fun chase levels and an interminable amount of talking. Then they are captured and Jafar tells her he has executed Aladdin, who has actually escaped with a wizened old bloke who sends him into the cave full of treasure where the genie in the lamp lurks. He then meets the princess and they run across some rooftops in the same manner. Aladdin steals some bread and is chased by Palace guards, Aladdin runs across the screen and you can't control his speed, you can only time his jumps over obstacles like barrels and holes. The first couple of levels are actually reasonably good fun. The most annoying thing about this game is it tries to fool you in to thinking its NOT just another crappy licensed platform game, which so many films become when converted to games. While it maybe seen as a commendable attempt to give a fairly basic game some depth it actually comes across as tedious padding. Sometimes there is so much it takes several minutes to read though it all. This isn't actually a good thing, as you have to scroll through loads of badly written, patronising dialogue. There are also acres of story interspersing the levels. Alas for me, no Widow Twankee cropped up, but that annoying blue genie based on Robin Williams did so I guess it's pretty authentic. I haven't actually seen the film Aladdin, but I have seen the Panto version many times. This is one of them.Īs a game its sticks pretty close to the plot of the film, I think. I had a pile of unplayed games, one wet Sunday afternoon I played though them. So having put my biased cards on the table early on you probably won't be surprised to see that I have given Disney's Aladdin on the Sega Master System such a low score.Īctually you'll probably be wondering why I actually started playing it seeing as I have such distaste for this type of game. In fact I could go as far as to say they are probably the genre of game I like the least. ![]() I like cack-handed, shoddy ''oh the kids will buy it'' licensed games based on Disney films even less. While I can appreciate the stunning technical achievements and superbly crafted storylines, the actual end products have never really appealed to me even as a youngster. So having put my biased cards on the table early on you probably won'." Disney's Aladdin (Sega Master System) review ![]()
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